#Skeleton3d
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Skeleton3d
when you work with godot and code you need to learn to use the api documentation. if a method or variables is availbe to the user it is listed in the documentation https://docs.godotengine.org/en/stable/classes/class_skeleton3d.html in thsi ase look fr any function that can help you get a specific bone by name or some other way
Godot Engine documentation
Inherits: Node3D< Node< Object A node containing a bone hierarchy, used to create a 3D skeletal animation. Description: Skeleton3D provides an interface for managing a hierarchy of bones, including...
get_bone_pose_position looks like a good candidate. then you do find the global position or whatever it needs for the camera