I can't edit imported animations. I've tried it with a .glb, I've tried it with a blender file directly, it's always the same. Unless I make the AnimationPlayer node and full animation myself, it just won't let me rename the animations or do anything with them. I've made the mesh save to file, I've made every animation save to file and enabled custom tracks, I've tried editing the files directly, but no matter what it always refuses to let me edit the animations in any way.
Also most of the time it crashes when reloading the scenes, but saves beforehand so maybe that's intended. The models are from mixamo and the animations are merged inside blender before being imported into Godot 4.2..
#can't edit animations
2 messages · Page 1 of 1 (latest)
Is there any way to simply remove the "feature" of blocking animation editing entirely with an addon or something? I don't even understand why it exists in the first place since anything imported into godot is expected to be changed by the program anyways, unless you really do save your one and only version of an animation you made into the godot folder, which idk why you would do in the first place.