#Multiplayer Synchronization (object)

2 messages · Page 1 of 1 (latest)

granite pond
#

Not sure what the issue is, because the ball has a MultiplayerSynchronizer.
It works for the players but not the ball, which confuses me, and Im passing the information to the NetworkManager. Ideally one ball should spawn and it should be synced on both player's screen.

steady mist
#

you aren't calling the load_ball-function as a rpc, or it could be that your spawner doesn't have the ball scene in the autospawn list.
But even then it would spawn one ball for each peer on every peer, which doesn't sound like what you want.