#how do you synchronise an instantiated child node of a player in godot (MULTIPLAYER)
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the only way for that would be to have a synchroniser specifically for the player.
oh wait do you mean spawner or synchronizer?
this is the tree, and i want to spawn a bullet
synchronizer is only for properties, the spawner is for nodes.
im also confused about what the spawner specifically does
the main use of the spawner is to monitor the added and removed children of a node and sync that over the network.
that either works automatically by adding the scene file to the autospawn list. or you can create a method for custom spawns, but that is a bit more complicated.
ok, then i'll try using a spawner.
depending on the usecase a synchronizer could mabye do a better job. but programming that would probably be too advanced for you at the moment.