#how do you synchronise an instantiated child node of a player in godot (MULTIPLAYER)

9 messages · Page 1 of 1 (latest)

boreal sonnet
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using the multiplayer synchroniser

rigid fable
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oh wait do you mean spawner or synchronizer?

boreal sonnet
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this is the tree, and i want to spawn a bullet

rigid fable
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synchronizer is only for properties, the spawner is for nodes.

boreal sonnet
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im also confused about what the spawner specifically does

rigid fable
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the main use of the spawner is to monitor the added and removed children of a node and sync that over the network.
that either works automatically by adding the scene file to the autospawn list. or you can create a method for custom spawns, but that is a bit more complicated.

boreal sonnet
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ok, then i'll try using a spawner.

rigid fable
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depending on the usecase a synchronizer could mabye do a better job. but programming that would probably be too advanced for you at the moment.