#Unable to access INSTANCE_CUSTOM on OSX 15 on Forward mode.
3 messages · Page 1 of 1 (latest)
I tried with Mobile and Compatibility modes and both produce the same error.
INSTANCE_CUSTOM is only accessible in the Vertex Shader. you can pass values from the vertex to fragment shader using a varying.
https://docs.godotengine.org/en/stable/tutorials/shaders/shader_reference/shading_language.html#varyings
Godot Engine documentation
Introduction: Godot uses a shading language similar to GLSL ES 3.0. Most datatypes and functions are supported, and the few remaining ones will likely be added over time. If you are already familia...