the multiplayer spawner only syncronizes spawns of direct children of the node specified in spawn path.
Your script adds the player as a child to the node of the script, and since your world node doesn't have a script attached, i guess that it's the script of the Main-node. if you want the player spawns to be syncronized you have to add it as a child of the World node.
#Multiplayer Synchronizer Node Unable to Use a Different Spawn Path
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How would I do that?
just like you enable or disable the camera. $World.add_child(player)
i also don't think that you have to do call deferred here, but who knows.
probably important for someting else in that tutorial.
You need to instantiate the scene before adding it as a child
var player = player_scene.instantiate()
$World.add_child(player)
Thankyou! :D