#Importing Images
2 messages · Page 1 of 1 (latest)
You don't need blender for that. Images are textures in Godot not meshes.
- create a new MeshInstance
- in the inspector under mesh select 'New PlaneMesh'
- Click on the mesh and drag'n'drop the image from the FileSystemTab to the Material property
- Adjust the mesh size to fit your needs