#Importing Images

2 messages · Page 1 of 1 (latest)

still valve
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Hey there, I've been making a board game remake in godot and im sick of going into blender just to convert an image of an object to a plane every time. Is there a way to do that in godot?

final belfry
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You don't need blender for that. Images are textures in Godot not meshes.

  1. create a new MeshInstance
  2. in the inspector under mesh select 'New PlaneMesh'
  3. Click on the mesh and drag'n'drop the image from the FileSystemTab to the Material property
  4. Adjust the mesh size to fit your needs