#XR input detection

6 messages · Page 1 of 1 (latest)

iron quartz
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I have been reading the docs for hours now and I am unable to find any information on how to detect inputs in VR. From what I understand OpenXR has its own input system but the docs don’t cover how to use that input system. Can someone explain to me how I can detect VR controller inputs?

void ember
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have you used the XRcontroller3D node?

iron quartz
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Yes I am using and I have a mesh instance so i can see it in vr. Is there something about it I missed?

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I’m double checking the docs

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Oh

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Thanks I now know I need to see the eye doctor