#Do anyone know if there is information about 3D A* pathfinding system in which entities don't stack?

4 messages · Page 1 of 1 (latest)

upbeat fiber
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I am doing a 3D cozy shop management game and I need my entities to walk like real person would inside a shop, so the A* system works really well, until they bump into each other instead of choosing another path that takes other entities as obstacles.

I tried to make a system in which they set the points as solid as they go, but couldn't achieve it perfectly, it always had some issues.

umbral glacier
upbeat fiber
umbral glacier
#

As I understand the agent avoidance is for two characters (agents) that are both pathfinding on the same grid and need to avoid blocking each other, which is exactly what your problem describes