#NavigationRegion doesnt work when TileMapLayer has 2 physics layers

4 messages · Page 1 of 1 (latest)

rough leaf
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You don't need the NavigationRegion2D to use the TilemapLayer for navigation

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you just add a NavigationLayer to it

drowsy stream
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oh

rough leaf
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the physics layer is usulaly used when you want the tiles to stop a body