#what makes this animation so jittery
44 messages · Page 1 of 1 (latest)
We're looking at the animation of the mortar projectile flying through the air?
yes
How is this animation being achieved?
animation node
i actually made it a 10 seconds animation then used the speed scale to scale it down
wut why is it looking so smooth in the video
I was going to say
Lag on your end..?
But then surely it would show in the video..
Weird
no i used the godot tool
movie maker ig
idk maybe it was just some unrelated lag affecting it
hey it works now so its fine, any unrelated suggestions, you seem to know your shit
I've done my fair share of game jams in godot, so I've kind of learned a lot because of that, but I don't know everything
My only suggestion might be to change the interpolation mode?
It looks like it's linearly moving to the highest point and then linearly moving down
Ideally it would be more of a smooth curve
how do i do that
can we use curve texture in animations?
the curve icon is greyed out for me fsr
Screenshot?
oh sorry for not replying every time, i just have notifications for non pings turned off
@strange hound
To the right of the track, that orange symbol, that should be a dropdown that lets you choose the interpolation mode
oh i thought it was the blue curve at the bottom
I think that symbol at the bottom is greyed out because you aren't using any bezier curves in this animation
is it possible to add them now
You shouldn't need them
then how do i use curves in my animation for the mortar shell
Swap the interpolation mode
oh i switched to cubic interpolation, it looks way better now, but i dont really get what it does
The symbols help to explain it a bit
Basically, instead of following a straight line from point a to b, it follows a smoother curve, accelerating/decelerating throughout the movement
what does the white one do
dues it just snap to the value when u reach the time