#How do I print out something when a CollisionShape3D collides with something?

7 messages · Page 1 of 1 (latest)

fringe dawn
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Any tips? i've tried plenty of things but Im kinda lost.

opal urchin
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Shape itself doesnt process physics
shape is just there to define the shape/bounding box for the physics object only

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on RigidBody3D there is a method get_colliding_bodies() which returns a list of colliding bodies

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on characterbody3d, there is a get_last_slide_collision() method

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@fringe dawn

fringe dawn
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oh

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Im gonna use the rigidbody then