#help with adding collisions in godot

4 messages · Page 1 of 1 (latest)

novel rose
#

so I got this map made with some 3d models, and I tried adding collisions. since it’s a project shared with another person via github, I see this pop-up saying that it was imported externally. when I press the scene button and open a scene for an asset using the “open anyway” button I can’t add a collision because if I do it shows the collision shape but doesn’t actually collide.

delicate bobcat
#

That 'imported externally' thing isn't because you're working with github, it's because of how Godot handles importing models. It generates a scene that contains the model. It says that for any scene generated that way.

#

When you say you added a collision, did you just add a collision shape, or did you also add a staticbody node?

novel rose