so I got this map made with some 3d models, and I tried adding collisions. since it’s a project shared with another person via github, I see this pop-up saying that it was imported externally. when I press the scene button and open a scene for an asset using the “open anyway” button I can’t add a collision because if I do it shows the collision shape but doesn’t actually collide.
#help with adding collisions in godot
4 messages · Page 1 of 1 (latest)
That 'imported externally' thing isn't because you're working with github, it's because of how Godot handles importing models. It generates a scene that contains the model. It says that for any scene generated that way.
When you say you added a collision, did you just add a collision shape, or did you also add a staticbody node?
I clicked trimesh static body under “mesh”