#Godot 3.5 | Find Memory Leak?

2 messages · Page 1 of 1 (latest)

astral night
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Anyone here has any idea how to find out where my memory leak is in godot 3.5? I have seen that memory usage increases the longer you play up tu 2-3 gb starting from 130mb. I tried looking into the debugger but it does not tell me which objects actually cause this

trim raven
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Are you only working with nodes or also creating some custom objects?