I am completely new to godot and game design. This is my 4-5th day using godot.
My question is how do people go about making terrain. It seems like this is a feature that's maybe lacking in godot since all that I'm finding during my research is just either blender or complex addons/plugins.
I am trying to make a PSX style game, so I only need some simple low poly geometry for my terrain. What I am looking to achieve is to simply replace my flat plane.
Does anyone know of any simple or good way to go about getting custom terrain in godot?