#How do people go about making terrain in Godot 4.3?

10 messages · Page 1 of 1 (latest)

oblique copper
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I am completely new to godot and game design. This is my 4-5th day using godot.

My question is how do people go about making terrain. It seems like this is a feature that's maybe lacking in godot since all that I'm finding during my research is just either blender or complex addons/plugins.

I am trying to make a PSX style game, so I only need some simple low poly geometry for my terrain. What I am looking to achieve is to simply replace my flat plane.
Does anyone know of any simple or good way to go about getting custom terrain in godot?

frail oyster
oblique copper
warped wharf
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Common ways to do terrain are plugins like above (and some else), or straight out modelling the terrain in blender

oblique copper
warped wharf
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I am probably wrong guy to ask about terrain and blender since my pc is so slow I can't properly do it but

Usually you start with a plane that is subdivided into grid. Then you use sculpting tool to raise / lower / overall shape the terrain
Then you texture it
Send as mesh to godot, maybe with import hint so godot will automatically create a staticbody for it
If you turn out need to change something, go back to editing step above

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I haven't tested terrain3d plugin, but there is another heightmap terrain plugin by zylann thay I have used before and it works more or less the same, except it has easier texturing but less editing tool than blender

oblique copper
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I will try it out. Thank you!

tired nexus
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This is absolutely the way to go IMO