So I've been learning Godot 4 for awhile now. I've already become quite familiar in gdscript (still a lot to learn tho). I've finished my player controls and now I'm trying to make the enemy ai. I've tried to search for docs and tutorials for it. But the only thing I managed to make is an enemy ai with basic pathfinding that will keep following you. Can anyone tell me how to add more into this ai? Thanks
#how to code enemy ai in 3d?
12 messages · Page 1 of 1 (latest)
(this is a more general tip) you could try and first see what you want to add fx teach him how to shoot at the player, lets asume you got a gun script to add, then you find a tutorial for that thing
basicly see what you want specificly then find a tutorial for that or see if you can find someone who wanna help you make it, (or try yourself 😉 )
Okay then, I'll try. Thanks
i currently got a project with no goal other than learning, as in i just add whatever i wanna learn how to do
fx i added a json reader to get data on some plants even tho i could just have done it in the editor but now i know how to read json files
Kinda same. But I have a vision for what game I want to make
yeah same but mostly just learning
like i got a basic jumping off idea and all game design is expected to change
but yeah
So should I mark this as solved or?