Hello,
i'am pretty new to Godot and i just noticed pretty severe jitter on my screen when testing my projects.
After searching on the Internet i found out that the _physics_process is running on the set physics tick rate and that interferes with _process (the refresh rate of the monitor).
I am running on 300hz and the physics ticks are 60. I changed it to 300 and it basically fixed the jitter, but i heard that this can cause other problems.
When turning on Physics interpolation i still get massive jitter issues. Is this because the discrepancy is so high between refresh rate and physics tick?
My code is mostly in the _physics_process.
Is there a way to fix this?
Thanks in advance!