#Delta
6 messages · Page 1 of 1 (latest)
I'm not sure what the confusion is
But velocity generally shouldn't be multiplied by delta like this
Delta should be used when there is a change in a value over time. For instance, if you were applying an acceleration (increasing the velocity over time)
But if you're just setting the velocity to a value, you shouldn't need to use delta, because it has no relation to time.
and if delta is higher than 1 you are having a very very low fps count.