#Terrain Tilemap Fade to Black

3 messages · Page 1 of 1 (latest)

grave gulch
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Hi all,

I have been trying to work on a graphical feature of my 2D platformer which gives the effect of the terrain getting darker and darker the deeper it is from the surface. I feel like this shouldn't be too hard but my peanut brain has failed me. Below is a photoshopped example of what I am trying to achieve vs the original. Any direction would be appreciated.

mortal whale
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Probably create another tilemap for shadows as an overlay, or just manually create a fading variants of those tiles

solar current
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Best option may be a shader