I'm following the tutorial to create a top-down ARPG (https://www.youtube.com/watch?v=RPgTlxb7Bno&list=PL9FzW-m48fn2SlrW0KoLT4n5egNdX-W9a&index=8), and I came across this behavior which I'm not sure if it's intenteded or not. It started happening as soon as I created the 2nd TileMapLayer node, even with no tileset selected. I checked and both have the exact same properties on the right
Learn to make an Action RPG in Godot Engine 3.2. Godot is a wonderful free and open source game engine designed for indies. It is powerful and flexible.
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If you are interested in taking a deeper dive into the Godot game engine you can buy my 1-bit Godot Course at this link: http...