#Animation Breaks in Godot

2 messages · Page 1 of 1 (latest)

latent plank
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Attached is a ping pong loop of my idle animation. The end bones of the ears, hands and more act very strangely at the start of the loop.

Also attached is a comparison to the blender file, which doesn’t have this error. Anyone know how to fix this?

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I've tried:

  • Baking Blender Actions without Constraints
  • Exporting Deformation Bones Only
  • Renaming Animation
  • Cleaning Curves in Graph Editor / Removing Cyclical Modifiers
  • Most permutations of export options in blender's .gltf window