#Animated sprite incorrect scaling when instantiated

4 messages · Page 1 of 1 (latest)

civic heart
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I'm working on a 2.5d game in which the enemies are billboarded animated sprites, but when I tried to instantiate them to make a spawner they came out with weird sizing

dull lichen
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It might have something to do with the transform.basis

civic heart
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thanks I'll see what I can do with that

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I tried removing that line and it didn't seem to fix anything