#Adding WorldEnvironment with ACES tonemap makes everything way too bright

3 messages · Page 1 of 1 (latest)

empty mauve
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For my game, I am trying to add particle effects (with GPUParticles2D) to make spell casts look great. I've added WorldEnvironment (according to an online guide) to allow for all kings of lighting and glow effects.

However, when I add the WorldEnvironment to the scene and set tonemap to ACES, the game looks completely different; many of the levels are way too bright.

Basically, what I'm trying to achieve is big flashy particle effects for spellcasts, while keeping the current looks of the rest of the game.

Attached are two partial screenshots showing the difference between adding and not adding the above.

All tips welcome! And thanks in advance!

solid scarab
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You don't have to use the tonemap , or you could use the tonemap Filmic which I found better for cartoon games, or in the same glow settings, add a gloom effect of maybe 0.2

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The lightning is also affected by the current renderer, the compatibility renderer is way brighter than mobile or forward, it needs custom values