#Need help on Isometric Tiles
12 messages · Page 1 of 1 (latest)
better example of what is happening
Possibly draw order in the tree. You should consider using Y-Sort to fix this, for example: https://kidscancode.org/godot_recipes/4.x/2d/using_ysort/index.html
but im doing this in a tile map and i have the Y Sort Enable and it still the same
Hmm, then I’m unsure. I do think that an origin of 0 (and likewise 1) is incorrect and would need tweaking for your tileset. Have a play and post feedback, hopefully someone else can chime in (I’m sure there’s a demo project but can’t see for looking)
ok thx :D