Working on a project that involves template projects users can load in. But when you open any template for the first time (nothing is imported, no .godot folder, C# project for custom importer is compiled), godot keeps spewing the error in the title for the custom imported assets.
The 'property' is something I can confirm is inside the 'CustomScript.gd' (though not exported), and the error is thrown by some tool scripts doing their thing. Every script related to these errors are all tool scripts as well, so it isn't that.
This error persists until I reopen the project, in which case there are no more errors at all (I can still play the scene without issue though, which also revealed that play mode has the properly imported asset which is broken in the editor)
I will note that this didn't happen until I did some unknown change, so I will have to look at that on my end, but wondering if this specific scenario has happened to anyone else (godot being unable to find a property on a node with a custom script that definitively has that property)
Anyone know what might be making Godot behave so weirdly when opening projects without anything cached, but with custom resources and such?