#Overlapping sprites with transparency

2 messages · Page 1 of 1 (latest)

drowsy isle
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Is there any way in Godot 3.5 to make transparent sprites that are overlapping each other not to sum that transparency in overlapping areas (as on attached screen) but to keep it the same. I would really appreciate any advice.

drowsy isle
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Okay, I've found the solution online. So both sprites have to go inside the Viewport and Viewport has to go inside ViewportContainer. And we change transparency through modulate on VieportContainer (not on the sprites).