#Client player controller unable to jump

1 messages · Page 1 of 1 (latest)

serene zealot
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I'm not well versed in the multiplayer functionality of godot but have you tried running the game and using the "Remote" tab to see if everything initializes correctly?

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Anytime I have an issue with something that doesn't throw an error i either rubber duck debug or peek at how the game is currently running with the remote tab

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But again, i'm pretty new to godot lol

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also what does Player_multi_input derive from.
Could help me figure out whats happening if i could see that