Hello!
I have this spaceship and I'd like to make some nice explosions that take into consideration that ship itself. I have made particle effects for explosions but they are not exactly what I am envisioning.
I've tried the furcifier (couldn't get it to work in 4.2) but when I tested it in Godot3 it looked weird.
I had in mind a couple of versions, but the main one is: like when the explosion takes place the ship would "collapse" in smaller pieces and then expand (as it is breaking) in a circle fashion, throwing the parts.
Is that even possible? (i have no understanding of shaders).
Please respond here. The reason I am posting the ship is for you to try. The ship scene is like this: 2nd picture.