#Godot4 Shader maker

6 messages · Page 1 of 1 (latest)

bronze ruin
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Hello!

I have this spaceship and I'd like to make some nice explosions that take into consideration that ship itself. I have made particle effects for explosions but they are not exactly what I am envisioning.

I've tried the furcifier (couldn't get it to work in 4.2) but when I tested it in Godot3 it looked weird.

I had in mind a couple of versions, but the main one is: like when the explosion takes place the ship would "collapse" in smaller pieces and then expand (as it is breaking) in a circle fashion, throwing the parts.

Is that even possible? (i have no understanding of shaders).

Please respond here. The reason I am posting the ship is for you to try. The ship scene is like this: 2nd picture.

true yacht
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I think the simplest is to cut the sprite manually into a few parts (so you have several sprite nodes), then animate how they move away and inflate using the standard Godot animation timeline.

Or I think you could make each part a 2D physics body, so instead of manual animation, they will fly by applying a force to each of the parts from the epicenter of the explosion.

Anyways, all this is without using shaders.

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In case if you don't really understand my explanation I can do it myself except the explosion visuals themselves, since I'm not an artist. (How much do you offer?)

placid shore
# bronze ruin Hello! I have this spaceship and I'd like to make some nice explosions that ta...
GitHub

A simple script for fracturing polygons. Also adds nice helper functions for polygons like calculateArea, triangulate, getRandomPointsInPolygon, getBoundingRect) - SoloByte/godot-polygon2d-fracture

GitHub

A script that takes a sprite, divides it into blocks and makes them explode 💥! - hiulit/Godot-3-2D-Destructible-Objects

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don't get scammed when the resources are free :)

bronze ruin
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That...looks VERY interesting!!!!