Hey all! I'm using Godot 4.3 to make a RPG that uses tilemaps via the TilemapLayer and I'm in the process of creating an 'in-game' editor that allows us to place events , place names, change and save the game maps and so on.
Right now, I have to edit these tilemaps in the Godot Editor, but I'd love to be able to have access to this tilemap editor when the game is actually running.
Since Godot itself is a program made in Godot (go figure that one!) and is running the tilemap editor, I figure it must be possible to edit the TileMapLayer , replace tiles and so on at runtime to edit the maps?
Anyone got any ideas about how I might go about this?
Thanks!