Hello!
I have a popup menu that I use as a debug info source. Inside the popup menu is a checkbox that I want to tie to the "Influence" parameter of a shader.
In the main script I have this function to update the checkbox:
func _on_popup_menu_id_pressed(id):
if id == checkbox_index:
rainbow_checkbox = !rainbow_checkbox
update_popup_menu()
toggle_rainbow_shader()
elif id == delete_checkbox_index:
queue_free() # Delete the player```
Here's the actual function where the shader should be toggled at, called from the above:
```py
func toggle_rainbow_shader():
#sprite_duck.get_material().set_shader_param("strength", 0.5 if rainbow_checkbox else 0.0)
if rainbow_checkbox:
sprite_duck["shader_parameter/influence"] = 0.5
else:
sprite_duck["shader_parameter/influence"] = 0.0```
Pretty sure I'm off the rails at the last part. The error I get is `Invalid call. Nonexistent function 'set_shader_param' in base 'ShaderMaterial'.`
Any guidance here is appreciated! Let me know if there's additional info needed.
(Also fairly new to Godot & programming in general, FYI)
Thanks!