#Horrific visual artifacts when using the "directional" setting and baking a lightmap.

4 messages · Page 1 of 1 (latest)

round stone
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As the title says, my 3D game suffers from the most disgusting visual artifacts one could possibly imagine when using LightmapGI, but only when the directional setting is enabled. I do need this setting, as materials tend to look bland without it. It is also important to note that some parts of my scene are not affected by these artifacts. If you need screenshots of a before/after, let me know! Thanks :)

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here is without directional enabled ⬆️

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and here is with directional enabled ⬇️