#Shader on my UI is pausing even when Process Mode is set to Always

4 messages · Page 1 of 1 (latest)

faint spindle
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I'm trying to pause my game using the Engine.time_scale, but I noticed that my CRT shader pauses too, which looks odd when it suddenly stops moving.

I've set the Process mode to "Always" on the shader and its parent nodes, but it's still pausing.

For context, the shader is applied to a panel node that I've stretched to cover the screen. Not sure if thats important...

final python
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Setting the engine time scale to 0 affects everything from my knowledge, which would include your shaders not passing time

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If you want something else to occur while paused, look into more conventional pausing methods