#Best method for variety of dungeon room layouts?

2 messages · Page 1 of 1 (latest)

wind nebula
#

So I am making a dungeon generation similar to binding of isaac and I want to be able to create a ton of preset "rooms" with different layouts for enemy spawns, debris, items, etc. What would be the best way of doing this? Should I just duplicate my base room scene and modify it and just have a folder full of different room scenes? If I do that then if I need to change something common for all the rooms it would be tedious. Is there a good way for me to make a base "room" scene which all other rooms can inheret from? What is the best method to go about this?

#

I have my basic room scene which I can modify like this.