I'm looking for a way to replicate what's in Blender called Ocean Modifier, which has a procedural Wave Generation and Foam Generation
Now I'm currently learning Visual Shader, I have general plans, such as i know i will try to make the procedural noise with Vertex Shader with noise somehow, but many things i dont know, such as, how to make the foam? in Blender, you can enable the foam attribute and call it in the shader, how am i go about doing this in Godot?
#I'm a Visual Artist Coming from Blender, How do I create Ocean Shader?
4 messages · Page 1 of 1 (latest)
so, i dont expect a detailed step by step answer here, i just want to know what terminology should i start with to learn for
so i came across bramwell video and inside it contains a very good infos about how to pan a noise texture across, with this same noise texture i can simulate foam
I also came across Acerola video which i think come really close to what blender have. i also found out that fbm and domain warp has been conventionally set up in godot