#I have terrible File management for Assets across multiple Level files

3 messages · Page 1 of 1 (latest)

left thunder
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I'm looking for some advice on how I should go about managing assets across my Godot Level files for my game. I.E. Textures, Models, Level geometry, Character sprite sheets, Character Scenes, Enemy Scenes, etc. Since I would prefer them all to reference the same files because having duplicates is making the file size bloated. Also making changes to something like the Player is a pain since i have to re-import them to each level individually. Thanks in advance!

signal shoal
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Wait, what? Of course all levels should reference the same eg player asset.

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Can you give an example of what you're doing?