Hi, ive made a particle effect that should play whenever a bullet is colliding with a wall. The particle effect itself works, but i doesnt work when im destroying the bullet with queue_free() the next line. I understand why it doesnt play (cause the particle effect is a child of the bullet, and if it gets cleared the particle effect will aswell) but is there a way to get around this?
Thanks!
#How can i play a particle effect while destroying an Object?
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