Hello, I'm trying to create a terrain generator with noise but i can't get anything to render. The noise function works. I know this because it prints out the values but it doesn't seem to render anything. The GDScript for the MeshInstance node is below:
extends MeshInstance3D
var mesh_array = []
var mesh_colors = PackedColorArray()
var mesh_vertices = PackedVector3Array()
var mesh_indices = PackedInt32Array()
var index = 0
var noise = FastNoiseLite.new()
func GenerateRandomTerrain(mapWidth,mapHeight,resolution):
for x in range(mapWidth):
for y in range(mapHeight):
var noiseSample: float = noise.get_noise_2d(x,y)
print(noiseSample)
mesh_vertices.append(Vector3(x,y,noiseSample))
mesh_indices.append(index)
index+=1
func _ready():
mesh_array.resize(Mesh.ARRAY_MAX)
GenerateRandomTerrain(16,16,16)
mesh_array[Mesh.ARRAY_VERTEX] = mesh_vertices
mesh_array[Mesh.ARRAY_INDEX] = mesh_indices
mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, mesh_array)