I've tried following a few tutorials and the documentation and I can't get parallax to work. I've tried both the parallaxBackground nodes and the newer Parallax2D nodes. It seems (from tutorials I've found), that all you really need to do is add a parallaxBackground with a parallaxLayer with a sprite2d (for each parallax layer), then just set the mirroring of the layer to twice that of the length of the sprite2d texture, and it should basically work.
Instead I get some very weird behaviour that I cannot for the life of me debug. Anyone have an idea as to what's going on?
