#Dav BlendShapes Or ShapeKeys
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Working on calling methods via animations, as well as blendshapes today, while blend shapes are definitely the flashiest part, calling methods are used by me personally constantly, so a very important part of almost any 3D game really.
AnimationTree Docs: https://docs.godotengine.org/en/stable/tutorials/animation/animation_tree.html
Github: ht...