#layered animations

4 messages · Page 1 of 1 (latest)

cosmic glen
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for a 2d game where i have like different layers for head, body and arms so that weapons and items look normal on a player, is there some kind of engine thing to make animations easier for this kind of scenario? or do i just have to brute force with three AnimatedSprite2D nodes and awkwardly make them sync up? any help would be really appreciated :)

gentle kayak
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if you have sprite sheets, usually the separate parts all follow the same animation sequence

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and you can just overlap then in engine

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and if needed even merge them in engine