#Hair card material from blender is messed up in Godot 4.2

6 messages · Page 1 of 1 (latest)

sour needle
#

Hair looks fine in blender but once I export as gltf 2 the hair card doesn't adhere to the mapping cords for the material I have in blender. Thank you 🙂

I followed this tutorial: https://www.youtube.com/watch?v=SBvsQ79JkQ4

Hello! Let's make hairs with different method that new Hair Cards. You can use this method for making game-ready characters and which shape you want give with curve. Let's go

Hair Cards Link:
https://cicieaaavr.gumroad.com/l/cicihairtex

CREATE YOUR OWN HAIR CARDS EASY METHOD:
https://www.youtube.com/watch?v=sEdnd67yBuw

If you want to learn a...

▶ Play video
sour needle
#

This is what she looks like imported to godot and the other picture is the material from blender. I am using alpha hashed for the blend mode and for the shadow mode I am using opaque. Also I have backface culling disabled

thick spire
#

The only file format that fully supports shader nodes is .blend. .gltf and godot do not fully support blenders shader system. As a workaround you could bake your shaders textures and use only the principal bsdf shader.

sour needle
#

Oh thank you! I'm a little confused by what you mean, how do I do that?

#

𝗪𝗮𝘁𝗰𝗵 𝘁𝗵𝗲 𝗡𝗲𝘄 𝗨𝗽𝗱𝗮𝘁𝗲𝗱 𝗧𝘂𝘁𝗼𝗿𝗶𝗮𝗹: ➡️ https://youtu.be/Se8GdHptD4A

Check out Sketchfab 3D models: https://shrsl.com/3b1vs (Affiliated Link)
In this Blender tutorial, I will show you how to do texture baking for beginners.

● New Updated Tutorial: https://youtu.be/Se8GdHptD4A
● Texture Baking Tutorial Playlist: https://www.youtube.com/playlist?lis...

▶ Play video