#how to draw text on screen

5 messages · Page 1 of 1 (latest)

solemn sail
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Im mad. Why can i not just call a function to draw text on the screen. Why must i attach a node then connect that node to my code then blah blah blah

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Every little thing i wanna do in this engine i first have to appease the OOP gods in hopes that they will let me do what i want to do

errant panther
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Actually, you can, sort of. You can just have a single CanvasItem node and override its _draw method. I'm still somewhat unsure why you want to avoid using the node system though, since it is the main way of doing such things.

solemn sail
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It seems super convoluted. Feels like a ton of administrative paper work. It would probably cause a ton of bugs for me also

errant panther
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Do you prefer immediate-mode UI frameworks? I think _draw is the closest thing to that then.