#How do I fix the player collision?

8 messages · Page 1 of 1 (latest)

broken holly
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Area2D do not collide with physics bodies

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you can detect if they overlap a body or another area

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maybe you should use a Static or RigidBody

stuck trellis
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Thank you I'll try that

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Okay so I tried that and it works but the Rigidbody's fall and don't stay in the area I want them to

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How do I fix the physics?

broken holly
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if the object will not move, use StaticBody

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otherwise you can set the gravity to 0 in the inspector of the RigidBody