#Is there a way to have live Svg support, instead of it rasterizing them on import?
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I don’t understand the point of having svg support if it’s just going to rasterize it, is there a way around this?
I don't think so. I investigated this topic some time ago
That was during Godot 3. Not sure if they updated this
In import settings for each image, there is a setting called SVG Scale which lets you crank it way up.
Has a performance cost
Is there some kind of a way to do it based on resolution in game?
Actually it looks like you can't change import settings of images through code or otherwise change svg scale while game is running
The feature is in development I hear