#Is there a way to have live Svg support, instead of it rasterizing them on import?

8 messages · Page 1 of 1 (latest)

cobalt glen
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Hi

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I don’t understand the point of having svg support if it’s just going to rasterize it, is there a way around this?

edgy temple
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I don't think so. I investigated this topic some time ago

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That was during Godot 3. Not sure if they updated this

magic wagon
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Has a performance cost

cobalt glen
magic wagon
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Actually it looks like you can't change import settings of images through code or otherwise change svg scale while game is running
The feature is in development I hear