#Equivalent to get_overlapping_bodies/areas for CharacterBody3D?

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robust tangle
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I'm trying to track multiple ongoing collisions at once (not on enter or exit, the "in between") with a CharacterBody3D, and I am not seeing an equivalent function when I check the API. Do I need to make a child Area3D to handle these collision checks, or is there an equivalent function that will accomplish this goal in CharacterBody3D that I am missing?

sonic ivy
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You can try to use ShapeCast3D to only detect collisions (and areas if you set up corresponding property). It ain't as convenient as Area3D (that can return an array) but it seems to be a better solution for me.