using Godot;
using System;
using System.Runtime.CompilerServices;
public partial class playerMove: CharacterBody2D
{
private AnimatedSprite2D _animatedSprite;
public override void _Ready()
{
_animatedSprite = GetNode<AnimatedSprite2D>("AnimatedSprite2D");
}
[Export] public float speed = 300f;
public override void _PhysicsProcess(double delta)
{
Vector2 move_input = Input.GetVector("left", "right", "up", "down");
Velocity = move_input * speed;
MoveAndSlide();
}
}