As you can see on the title. Im making a RTS game, 3D. I want to know any small tips or big tips how to render efficiently, script efficiently (I'm using C#), load your assets efficiently, anything. I'm not in a rush or a game jam.
So far I've thought of(lmk if I'm wrong):
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Using Rendering server to batch draw calls better instead of nodes (there's the selection circle which cancels the batch and the health bar).
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Using ECS??? Not really sure if this would help but it could help with Rendering server too.
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of course optimizing the meshes