- Do they need to be moving to actively avoid each other? I am observing them get stuck on other static agents a lot. Not a problem when they are moving though.
- If I am using simple shapes, should the radius of agent be correlated or a little bigger than the radius of the shape ?
- Should I see the navigationPaths changing when they are navigating around each other? See the image the debug from NavAgent stays the same. I am not sure if they are adjusting paths or just sliding around the collision bodies 😛 Context: flat surface with a simple mesh.
If I am correct when agents are moving it's easier for them to avoid each other, as the RVO finds it hard to apply proper vectors for immobile agents (or they are just opposing forces) Is that correct ?
Thanks in advance !