#xcom pathfinding highlights in godot
2 messages · Page 1 of 1 (latest)
I used this to draw some lines in 3D some time ago
https://github.com/Ryan-Mirch/Line-and-Sphere-Drawing/blob/main/Draw3D.gd
2 messages · Page 1 of 1 (latest)
How would you do that? I can get the area I need to highlight from pathfinding, sure. But how do I make the blue outlines dynamically? A seperate mesh? Shaders?
I used this to draw some lines in 3D some time ago
https://github.com/Ryan-Mirch/Line-and-Sphere-Drawing/blob/main/Draw3D.gd