#Exporting Assets from Unreal to Godot

9 messages · Page 1 of 1 (latest)

versed flint
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I'm trying to export UE assets straight into Godot but they're showing up black. I tried a bunch of different assets, exporting as .glb as well as fbx and gltf but they keep showing up without all their textures. I know it's possible since I've seen some youtube videos of people doing the export, so I'm wondering what I'm doing wrong?

I don't have much experience with unreal.

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Exporting Assets from Unreal to Godot

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I know it's possible to export the textures myself and hook them up in Godot, but in my case I'm trying to export 100s potentially 1000s of assets in total.

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Not specific to Godot. Get the same issue when importing into Blender

left atlas
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Check your normals and materials, maybe they imported with fully black emissive?

versed flint
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@left atlas The emissive looks normal although I noticed some of the textures straight up don't get exported, such as the base texture for this cone object.

left atlas
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Ah, maybe the shader is defaulting base color to black, then? Check under Albedo in the material in Godot. Also, could be that the Vertex colors for the model are full black, and that's being used as the albedo color(there's a checkbox for that in the material in Godot, too).

versed flint
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The thing is the base texture exists in unreal it just doesn't get exported. Have the same issue if I try to import the assets into other 3d applications like blender. I checked the unreal discord and didn't get an answer there either. It might be a mac specific problem with unreal 😦

left atlas
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Hmm... could be a Mac issue. You checked the Face Normals of the mesh, right?